Archive for ‘Scott’

March 7, 2012

Last Meeting before Orals & Next Steps


I have had my refreshing break and am now back to running in the thrilling thesis marathon! Below is a brief overview of feedback from my last meeting (On Feb 29th) with Denise, Scott and Martha:

  • Describe Priorities of interface
    • ie: TUI: gameplay, Community: motivator, GUI: collection space
  • List combinations of important actions
    • Actions could be the same throughout the process but change meaning because what has come before and after it
    • sets of actions should be pointed moments in the process
  • Storyboard/Sketch/Wireframe the interface and interactions
    • Focus on behaviors of interaction not form, ie: bristley vs. task completion etc
    • form increases desirability factor
    • form expresses tangible motivation
    • Hand sketches/lo-fi
    • What does it do, how does it work
  • Orals
    • Solid foundation
    • examples to prove/manifest ideology
    • key moments which led to other key moments
    • next steps
    • 30 minutes

Next Steps

This week I will be using “Designing Social Interfaces” as a guide, per Scott’s reference.Below you can see my list of “things to do” in one week, before Orals. Looks a little crazy but most things are broken down into smaller steps:

develop the sets of actions,
develop priorities of GUI interface and TUI interface,
wireframe the GUI & TUI interface,
create presentation of scenarios incorporating key moments of interaction with TUI/GUI/and overall system,
create nomenclature/language for system? (ie: buddy, task, goal, meeting, etc)

revise gameplay map,
bring question up to par,
type out objectives and observations from studies,
outline presentation,
represent morphing of question in presentation,
create presentation with key points & next steps,

am i missing some sort of maps: overall purpose or relation to other tools etc?,
update bibliography?,
outline for writing?

February 15, 2012

Moving Forward and Lesson Learned

Tasks to move forward:

  • Personas
  • User Journey/Scenario
  • Development of Interface
  • Read Gamification
  • Make informed choice about the appropriate (networked) device(s) (think about context of and behaviors surrounding interaction)


Update in Response to Meeting:

Description of Tool:

A long term goal management tool which mediates reoccurring meetings between two friends in order to take action, clarify, and fulfill long term goals.

People Involved:

  • Goal Setter & Buddy
  • Greater Community of Goal Setters and Buddy Pairs
  • Goal Setter’s Role Model(s)?

Objectives of the Tool:

  1. Clarify goal (condition or state), subgoals (activities), and values through mediated conversation and activity
  2. Prompt the negotiation of subgoals and informal deadlines to make progress
  3. Provide structure to receive mutual feedback and encouragement from a goal buddy
  4. Establish an active home base for the collection of long term goals with an emphasis on continuous action and progression (versus checking off daily habits or following a list of predetermined steps to reach a clear end point)

Requirements of the Goal Buddies:

  1. Choose a reoccurring time to meet (once every week month or bi-monthly, etc.)
  2. Choose which goals they will help each other with
  3. Be willing to share thoughts and complete progressive actions to develop goals
  4. Use the tool to mediate this process


 Lesson Learned from this meeting:

I need must always make a commitment to set aside time not only externalize information, but to synthesize it for self and especially others


Feedback from Denise and Scott:

  • Huh? (See lessons learned)
  • Is the interaction only through a single point? Maybe there are multiple touchpoints
  • Consider the scale (mobile/cell) and behaviors around that
  • With scenario consider what someone comes in with, what they leave with, and how that shifts behavior
  • Show us the interesting part: how the tool mediates that conversation between two people and those meetings, What happens?
  • Weird confusing map shown on blog got me interested in the one area: The Conversator, and that now needs to be filled out
  • State the problem, what are the goals of each user


Feedback from Amber:

  • Create Role Barriers
  • Consider how to organize greater community to share knowledge about long term goal clarification and fulfillment
  • The Buddy provides encouragement and feedback, and implicitly provides accountability.
  • The Who What When Where How of the tool is fuzzy, right now it’s only addressing the How
  • Check out BizVendor, which navigates you towards relevant task management apps
  • Two levels of engagement:
    1. The greater community, which requires a more systems approach of how people might organize and share buddy  and goal making
    2. The individual level which deals with individual engagement and motivation… check out Gamification for this
  • Create Personas (which must be in pairs) and Make scenarios based on those specific needs- not everything bc of time crunch…
  • Use Personas to ground/make concrete.. for example: one person who wants to play guitar, and another that wants to find a job.
February 3, 2012

Feedback & New Plan of Action

Revised Plan of Action:

Updated Thesis Milestones. Alexandria Jarvis


  • Create Outline for Final Proposal, Identify holes
  • Weekly Editing of Proposal Materials, Plan Session times
  • Literature Review?
  • Weekly plan to create 500 word responses along with seminal texts?


Steps to complete:

Create bullet point profile and write 3-5 paragraph description of audience


+ Receptivity Gradient: Have an opinion and ready to act

+ Address the socio-economic background

+ college education, transition period, recent graduate, upcoming graduate, within first 3 years in the workforce, unattached

+ Homogeneous group?


Steps to complete:

+ Develop criteria by which precedent will be assessed

+ Audit of existing long term goal sites & task manager tools

+ Write 2 paragraph conclusion statement outlining areas for improvement


Steps to complete:

+ Choose from taxonomy list of possible media (form/platforms)

+ Make list of possible objectives, purposes, & experiences

+ Create 3 or more combinations of artifacts with different purposes, perspectives, and approaches

+ Present through storyboards/wireframes/ etc.


Steps to complete:

+ Create list of key function/features. Use what you what you learned from 1. the audit 2. interviews and audience study to consider the context of use

+ Combine ideas from last phase and this phase to produce 3 different products, demonstrate through digital wireframes and/or physical prototypes

Final: Scenarios

(The role of the scenarios has become more of a storytelling or presentation device as well as something to work through the details of both the design and use of what I am making.)

Steps to complete:

+ Create episodes displaying the use of each product through hand drawn storyboards

+ Combine best parts of each scenarios into one

+ Produce a 5-7 minute clip of combined scenario

+ Publish online and ask for feedback, refine & adjust

+ Create introduction, pitch, or other things to frame narrative

+ Produce and publish online

Feedback from First Full Committee Meeting:

Feedback from Martha & Scott


  • Could incorporate David Roe’s “ready to know, ready to act etc” continuum to describe audience
  • The group you design for seems homogenous you must define and state those limitations or deal with those factors such as…
  1. is your audience “unattached” people who have to coordinate their lives with others (family, children) is much more complicated
  2. It seems you are addressing a certain socio-economic group, ie: college education, middle-class/upper middle-class etc.

Long Term Goals

  • Are we talking 1 year or 5 year goals?
  • You must remember that you cannot judge people’s long term goals
  • How will you deal with them when your system collects them?
    Will it be an open structure or will there be categories or buckets that would prompt them to reflect or record their goals

Designing the Functions of what is being designed

  • The age group you are talking about will already have behaviors learned from other interface experiences, you should use those instead of reinventing them
  • See the book: Designing Social Interfaces for a guide for designing UX
  • Your “three sets of functions” could be based around 3 personas (See Amina’s work for inspiration)


Major Holes- What tangible thing are you designing and when are you designing it?

  • Scenarios only address context and behaviors surrounding the use of the thing, not the actual design of the thing. Add that step, and take out others. Will it come in the form of wireframing etc?
  • What are you actually designing? What is the tangible thing?
  • Phases in Plan of action must have stop and start and relate to each other

Inform Committee

  • Talk with Denise and keep everyone informed with feedback notes
  • Establish next reoccurring meetings through e-mail


Feedback from Denise

  • Consider the feedback loop of the artifact and the relationships it creates
  • Sounds like it is more than an online interface design, will it be ambient? physical artifact? Etc.
  • Get your ideas out of your head. Document your ideas through sketches or some form so we can talk about them next week
  • A humanizing experience, an emotional/symbolic experience vs. productive online program
  • Look at Keetra Dean Dixons grad work (it assumes more of a commentary role) but it relevant to emotional and humanizing experiences
December 6, 2011

Feedback Notes from Presentation

Scott Townsend

  • Try not to be too broad
  • Pick a particular context
  • Ground it to speculate productively
  • If you don’t narrow, who it will be, it will just be an idea without being useful for someone

Santiago Piedrafita

  • What type of work are you talking about?
  • Be critical to what you have been describing
  • “Time Sharing” bares relevance in this study, but not scalable to other parts of the world
  • Providing more specific context could help frame your questions more concretely
  • Our current understanding of time is arguably in a third period in which the concept of time is becoming more abstracted by communication tools
  • A third place… we no longer think of time in an agrarian way, or in reference to out bodies, or in a 9-5 way. We are in a different place… [Side thoughts: wormhole, working despite time, phases of work-designers which don’t account for time, different work models suggested by Denise]

Haig Khachatoorian

  • Contrast different concepts of time from different cultures
  • Respect for time is eroded by technology
  • Time is not just a commodity, it is monetized
  • No boundaries, formalism of what time used to mean is broken down
  • How do individuals make decisions vs. what systems (technology) wants/affords

Sharon Joines

  • What about people who are physically present but not there (eg: family dinner with a bluetooth)
  • Transition time is something some people need between work-nonwork
  • What happens when a person’s behavior and commitments are not matching up

My response: The sharing aspect incorporates possibility for accountability, the model acts as something to mediate a conversation b/w family members or loved ones. Even to act as an artifact/model/example one person could pass on to another person. Also I am not sure the purpose is to create behavior modification, but allow the opportunity for awareness and criticality which could result in behavior modification.

Tim Buie

November 16, 2011

Update: The beginning of Thesis Reframe # 6

How can tangible manifestations of commitment in a chronological measurement of time aid in the reflection and negotiation of values in order to encourage work-life balance?

* words I am unsure about are underlined, and yes that is a lot of words


I have been excited to be working, among other things, to develop the remote experience of this years symposium. However, I underestimated my workload in relation to Proposium. My personal deadline for Tuesday was to produce a formal proposal. This was in actuality a two part task. The first was to integrate Scott’s feedback and alter my researchable question. Unfortunately, I have only completed the alterations to the researchable question. Good news is, things are getting more specific.


Scott and I spoke about how focusing on the calendar was like focusing on an object, and would lead me to asking more dead end questions. I needed to integrate the other aspects of my idea into the researchable question. In our list of new things to consider and integrate included:

  • ideas about the meaning behind the form: the representation of time (as opposed to the form itself: a calendar)
  • the behaviors which come about while using a calendar such as: juggling values, expectation of events, self-reflection, and other similar personal experiences


I began by conducting a search for highly cited journal articles and books about a wide array of ideas including: work-life balance, work-life integration, time, the experience of time, time management, calendars, personal calendars, history of calendars, time management-values, temporal experience, representations of time, representation of time in calendar, calendar-time-perception, work-life policy, work-life boundary, personal knowledge management, rational emotive behavior therapy, managing priorities, task lists, action items, Eisenhower box, theory of planned behavior, behavioral change, behavioral modification, self-efficacy, biological cycles, biological perception of time, cognitive models of time, visualizations of time, space-time, time use research, life course theory
Below are some titles of books and articles I gathered as a result:

  • Time, internal clocks, and movement  by Pastor, María A.
  • Judgments over time : the interplay of thoughts, feelings, and behaviors by Sanna, Lawrence J.
  • Rhythms of life : the biological clocks that control the daily lives of every living thing  by Foster, Russell G.
  • Empires of time : calendars, clocks, and cultures by Aveni, Anthony F.
  • On the experience of time  by Ornstein, Robert E. (Robert Evan)
  • Recording the Future-  Some Diagrammatic Aspects of Time Management
  • Advancing Work–Life Integration in Individuals, Organizations, and Communities
  • Texture-based feature tracking for effective time-varying data visualizations
  • Work-Nonwork Conflict and the Phenomenology of Time : Beyond the Balance Metaphor


After gathering both journal articles as well as a stack of books with snippets about these various ideas, I realized I was still confused about what I am trying to produce as a result of someone interacting with whatever I might prototype. I am wondering if I could better refine the scope by limiting the goal of my project to an emotional experience, this was Amber suggestion last week. Some possible goals of the project could be:

  1. behavior change, modifying behaviors, behavior shifts
  2. value shifts, value assessment
  3. organizing priorities, assessing priorities, negotiating commitments, managing commitments 
  4. satisfaction from accomplishments, increasing self-efficacy, getting motivated, staying on task, adhering to commitments
  5. connecting intention to action, aligning values and behavior,  
  6. reflecting on the past, expecting the future
  7.  feeling a sense of gratitude, feeling a sense of awareness of a bigger picture

I am having a problem with the idea of what we currently use our calendar for and how I could build off of that practice, address a specific need, choose a specific emotional experience, or situate it with a specific user. I am still at a loss. I need a cause. Right now the general idea is work-life balance… but what does that mean, and how is that achieved? As a side note, I am interested in suggesting a method for self-reflection on values rather than trying to produce behavior change. I feel this still might be too broad but I am not sure. Should I reintegrate the idea of interruption during the workday? Should I situate it within a specific problematic or wanting scenario or workplace?

Any of your thoughts in response to this progress would be helpful. Thanks for reading and thanks for your time.